﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace linkouqs.Gamekit {


    public class Character : MonoBehaviour {
        /// <summary>
        /// 角色类型 角色控制/AI控制
        /// </summary>
        public CharacterType characterType;
        /// <summary>
        /// 角色阵营 用来标记角色所属阵营 玩家自己/敌人/友方
        /// </summary>
        public CharacterCampType characterCampType;


    }

}